Game guide · JSYRSD
Read before your next round of Forty Thieves Solitaire
Begin with the objective. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Check the relevant controls before continuing. Look at the complete hand before deciding. Move one card at a time; build down in the same suit. Empty columns accept one card. Check the relevant controls before continuing.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
An idea for your next attempt
Use the rule sheet as a reference. Select a face-up card and then the destination pile or Empty slot. Take the next action only when the current step is clear.
The purpose of your moves
Build eight suit foundations from ace to king. Return to the explanation when a decision is unclear. Look at the complete hand before deciding.
How to proceed
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
The controls to know
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use another round to revisit a decision. Keep the active rule in mind.
An example to follow
A club 5 can move onto a club 6, but a whole run cannot move together. The same rule applies on a phone and on a computer.
An important reminder
Work at your own pace. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. The same rule applies on a phone and on a computer.
Answers about the rules and controls
What is the aim?
Build eight suit foundations from ace to king. Take a moment to read the table. Return to the explanation when a decision is unclear.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. Use another round to revisit a decision.
Which format is available?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Before making a move, check the cards in view. Use another round to revisit a decision.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take a moment to read the table. Use another round to revisit a decision.
Can you give an example?
A club 5 can move onto a club 6, but a whole run cannot move together. A clear plan starts with the current position. Use another round to revisit a decision.
What completes a round?
Build eight suit foundations from ace to king. Use the rule sheet as a reference. Take the next action only when the current step is clear.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Keep the active rule in mind. Return to the explanation when a decision is unclear.
Which version is played here?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Use the rule sheet as a reference. Check the relevant controls before continuing.
What completes a round?
Build eight suit foundations from ace to king. Work at your own pace. Take the next action only when the current step is clear.