Game guide · JSYRSD
Netwalk: rules and examples
The example and rules describe the same game you can play above. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the goal in mind before your next move. A new 5×5 network is created and its tiles are rotated. Keep the goal in mind before your next move.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
An idea for your next attempt
Take a moment to check the current turn. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
What the game asks you to do
The board gives you the information needed for the next action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Start a new round when you are ready to try again.
How a round unfolds
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
Input guidance
Use the controls beside the game rather than guessing the rules. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The game area remains available above the explanation.
An example to follow
Take a moment to check the current turn. A tile with north and east cables connects only to matching south and west cables on those neighbours. Start a new round when you are ready to try again.
Pay attention to this rule
Read the position before choosing your next action. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The game area remains available above the explanation.
Further help with the game
When I start, what is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Use the labelled controls for your next action.
When I start, how do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The instructions above use these same rules.
Can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. The worked example offers another way to follow the rule.
When I start, which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. No download or player account is required.
What rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. You can start a new round from the game controls.
For this game, how many people can play here?
Solo. This is local browser play, not internet matchmaking. The controls work with mouse or touch.
Why are some tiles green?
They have a chain of matching cable ends to the central server. The instructions above use these same rules.
When I start, can a cable leave the board?
No. This version has fixed boundaries and no wrapping. The game is played locally in your browser.
Is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. Keep the current game state in view while applying this rule.
During a round, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. Scores here do not represent cash or prizes.